FIREPowercode Talker
Archetype:
Code Talker
ATK:
2300
LINK-3
View:
6299
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3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.
Powercode Talker — Power Evaluation
Final Score: 67 ± 5 · Confidence: Medium
- Intrinsic: 63 · Deck: 66 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Negation / Interaction, Material body
Why it scores here
Powercode Talker earns its score as a reliable end-board Link monster that integrates into 130+ distinct archetypes, appearing in high-power combo boards (average power index 85). Its soft negation provides once-per-turn disruption, and its ATK boost offers offensive versatility when it can pay the tribute cost. However, it generates no card advantage, requires 3 summon materials to access, and depends on established board state rather than driving combo extension itself—limiting its contribution to pure tempo and finishing value rather than raw power generation.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Accessible via summoning 3 monsters in 400/400 deck sample across 130 archetypes, with strong partner synergy (Decode Talker 30.5%, Accesscode Talker 25%) confirming practical routes to board (observed) |
| Combo & Conversion | 45 | Appears only as end-board piece in 2 combo examples with average power index 85, showing it caps boards rather than extends them; combo role arrays are empty, indicating payoff position (observed) |
| Resource Economy | 35 | Generates no card draw, requires tribute to activate ATK boost, and offers no GY refuel—pure resource neutral to slightly negative (verified) |
| Effect & Interaction | 58 | Provides once-per-turn soft negation (does not destroy or lock) and gains ATK for offensive trades; moderate disruption compared to hard negations (verified) |
| Material Utility | 68 | Cyberse Link-3 with 2300 ATK maintains clean material identity when blanked; generic Link arrows support follow-up Link plays (verified) |
| Resilience & Flexibility | 62 | Stays on field once summoned, provides ongoing disruption, but has no recovery and dies to single removal; effects are limited by once-per-turn wording (verified) |
| Deck-Building Efficiency | 75 | Extra Deck slot with 1 copy per deck norm, no archetype restrictions, no brickable garnets; Extra Deck presence is splashable across 130 archetypes (observed) |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Negation/Interaction. Intrinsic ≈ 63, Deck ≈ 66, Meta = provisional. Modifiers: Splashability across 130 archetypes (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Exceptionally broad splashability across 130 distinct archetypes
- Dual utility: soft negation for interaction plus offensive ATK boost for battle efficiency
- Reliably integrates into high-power combo boards (average power index 85)
- Clean Cyberse Link body that converts effectively as material for further Link plays
- Runs at 1 copy with no garnet or bricking risk in Extra Deck slots
Weaknesses
- Requires 3 summon materials, making it dependent on prior board development
- Negation is soft (doesn't remove or lock) and limited to once per turn
- ATK boost requires sacrificing a pointed material, reducing resource efficiency
- Generates zero card advantage or refuel—purely tempo-based value
- No recovery or evasion; vulnerable to single-card removal
Counters / choke points
- Link Summon disruption (Ash Blossom & Joyous Spring, Infinite Impermanence on setup)
- Non-destruction board wipes (Change of Heart effects, Kaiju)
- Direct damage and unblockable damage sources bypass its battle-based defense
- GY banishing effects (potential future tech vulnerability)
Best use
End-board boss monster and soft interaction enabler. Decks: Code Talker, Sky Striker, Salamangreat, Shark, Cyberse-based Link strategies. Suggested copies: 1.
Evidence & gaps
- Verified: Card is Link-3 requiring 3 monsters to summon (card frame data); ATK 2300, Cyberse type, FIRE attribute (card identity); Once-per-turn effect negation targeting face-up monsters (card text); Once-per-turn Quick Effect ATK doubling during damage calculation if card battles (card text); Runs at 1 copy in 396/400 decks, 2 copies in 4 decks (deck data); Appears in exactly 0% as starter, searched, material, or payoff role (combo data)
- Observed: Appears in 400/400 deck sample across 130 distinct archetypes (deck data); Avg power index 85 in boards where it appears (combo data); Code Talker inclusion rate 81.8% in usage statistics (high specialization home); Strong partner synergy with Decode Talker (30.5%), Accesscode Talker (25%),Knightmare Phoenix (28.8%) (deck data); Appears across Control (35.5%), Combo (33.2%), and Aggro (26.8%) gameplay types (deck data); Featured in 4 published guides as Extra Deck staple (guide data)
- Inferred: Primary role is Boss/End-board finisher based on Link-3 status and appearance in high-power end boards; Soft negation provides moderate disruption within once-per-turn constraint; ATK boost is offensive utility, not defensive—requires resource cost (tribute) to activate; Cyberse Link typing enables material conversion for follow-up Link plays; Broad 130-archetype adoption suggests near-universal Cyberse/Link deck compatibility; Effect negation wording ('until end of turn') is standard and reliable; no complex rulings interactions
- Data gaps: Combo evidence does not specify Powercode's role (starter role/searched/material/payoff percentages all 0%), limiting confirmation of exact function in boards despite 100% appearance rate Only 2 combo examples in database (thin sample for role triangulation) No tournament ranking or Top Card data (top-card status: false, no rankings) Banlist info absent—assumed unlimited/3 copies legal in all formats






